How is item level calculated wow




















One Handed caster weapons universally have damage ranges between This damage range is the basis for the sacrifice of DPS for both one and two handed weapons. The actual melee DPS of the caster weapon would then be:. Armor value is inherent to the item and dependent upon its iLevel.

Additional armor can be purchased with normal stat points: gear with additional armor will show the armor value in Green text. However, for most pieces the armor value is given without the use of any normal Item value.

The maximum armor for a particular iLevel piece is calculated using the formula below, and then multipied by the Armor SlotMod to calculate the armor for that particular gear slot. Shields have a separate formula of their own and have different multipliers between gear qualities as shown below.

Each particular slot of armor receives a slightly different percentage of the maximum armor calculated above "SlotMods" , according to this table:. At one point the armor values of items seemed to decrease, but in a subsequent patch they returned to or exceeded their original values: [ Dryad's Wrist Bindings ] returned to normal but [ Robes of Insight ] gained 10 armor.

The reasons for these changes are not yet known. Socket research is still underway- it is not quite known how adding sockets affects an item's iLevel. Currently there does not appear to be one set Statmod for sockets or any set way that they are added to items. Initial tests suggested that the Statmod may be around but many items do not follow this basic pattern. One theory proposed is that Sockets are created by removing stats from the item after it has been created, in order to make the item the correct iLevel for the 'expected' gems.

Another theory is that the fundamental formula for calculating iLevel changes once sockets are added, but no progress has been made on this new formula. It is also possible that empty sockets have no item level and different gems add an item level depending on their own stats.

Socket Bonuses are proportional in value to the amount of sockets. The socket bonus does not have any bearing on the ItemValue and is there to give players 'something for nothing' for choosing more diverse gems. Socket Bonus for 1 socket has ItemValue of 2. Ie, 4 Defense, 6 Stamina, 4. The stat mods table contains the most frequently appearing stats. There are other stats which are sometimes unique or difficult to describe.

While these don't fit with an immediately obvious value, this system can be used to see what the blizzard item designers think they are worth and translate them into a stat-equivalent format. Armor values on items follow a simple linear scaling pattern within certain limits. For example, mail armor scales linearly between certain ilvls, at which points the slope of the linear increase changes. One of these points is ilvl 45, above this point it scales more rapidly.

Remember that an ilvl 45 item can be worn at lvl 40, and shamans and hunters get mail at So they wanted mail to scale up fast for those classes, but without raising the amour values of pre 40 warriors too high don't worry warriors, plate armor scales up even faster. Examples of armor scaling are shown below. The armor value of rare or epic pieces is also very easy to obtain using a simple multiplier.

If you really want to go into detail, you will notice that there are plate chests with ilvls below Due to their ilvl they should be equippable below lvl 40 if any class could and follow a different scaling equation which is why jouster plate stuff has such pitiful armor values compared to many other starting plate item, their ilvls are all low. Of course there are items with much higher armor than others around that lvl.

Those items are using the extra armor as an actual stat. Only this extra armor, above and beyond the predicted armor is considered in item weighting. So while the base armor level of an item is free, going higher will cost you other stats. Perhaps a change is made to the scaling past iLvl ? Before you continue however, make sure you read the parts about AC and DPS sacrificing, from here it is assumed you know what is written there.

This is the calculation for green onehanders:. The blue may have a high i-level because it has spent the maximum points that it can to stay a level 68 blue. You should actually not get the Azure-Shield and just get exalted with the Sunwell faction, exalted gives a crazy-good shield just for 33g and you will have made probably 1k gold on the way to exalted. Post by Sakkura Itemlevel and quality uncommon, rare, epic, legendary and such are both factors in determining the stats budget of an item.

There is no direct link from itemlevel and quality to the level required to use it - but those items that go very much higher in itemlevel are usually confined to the highest levels and especially epic items. The blue shield you link does have a high itemlevel, but it is "only" rare, so the overall stat budget for the item is mediocre. The epic shield has a lover itemlevel, but because it is of a higher quality it has a higher budget and is thus noticably better.

But as others have stated, you are better off just grinding to exalted with the shattered sun offensive, since that gives an even better shield at almost no cost just a little bit of gold, nothing compared to what you will get from all the new daily quests. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.

Leave a comment. Posted by bjcb87 on June 17, in Gameplay. Share this: Twitter Facebook. Like this: Like Loading The stat mods table contains the most frequently appearing stats. There are other stats which are sometimes unique or difficult to describe. While these don't fit with an immediately obvious value, this system can be used to see what the blizzard item designers think they are worth and translate them into a stat-equivalent format.

Armor values on items follow a simple linear scaling pattern within certain limits. For example, mail armor scales linearly between certain ilvls, at which points the slope of the linear increase changes. One of these points is ilvl 45, above this point it scales more rapidly. Remember that an ilvl 45 item can be worn at lvl 40, and shamans and hunters get mail at So they wanted mail to scale up fast for those classes, but without raising the amour values of pre warriors too high. An example of armor scaling is shown below.

The armor value of rare or epic pieces is also very easy to obtain using a simple multiplier. If you really want to go into detail, you will notice that there are plate chests with ilvls below Due to their ilvl they should be equippable below lvl 40 if any class could and follow a different scaling equation which is why jouster plate stuff has such pitiful armor values compared to many other starting plate item, their ilvls are all low.



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