Note that it sometimes doesn't affect anything at all. In 3D!! User Info: jokrayz. Like, if someone is 3. I could be talking out've my ass though. That's just what I noticed. Mattperd posted Oh yeah, no doubt about that. Getting that 0. Takes more time though. So it's a choice between Quality or Quantity. More topics from this board All legendary pokemon and how to obtain them? General 5 Answers Where can I find Zorua? Only a limited number of warlords can stay in one nation at a time, resulting in the hassle of shuffling things around just get a balanced party into the fray.
Those games were also about warfare, but focused far more on building empires and maintaining them for maximum effectiveness. The concept was way before its time and difficult to learn, but it felt rewarding and well thought-out.
Pokemon Conquest is nowhere near as extensive. The more your monster fights or eats ponigiri, the stronger its link with you becomes.
The link is represented by a percentage that increases after every battle. Like several other features, however, the linking mechanic and its effects on the gameplay are never fully explained or fleshed out. If so, how does the player view and tweak them? If not, then why is it limited to the attack stat? How are the post-battle percentages calculated and distributed? A little better conveyance would have worked wonders. With hundreds of warriors and monsters to meet, completionists will have quite a time filling up the character profile gallery.
The AI invades more aggressively, and the randomized enemies add a bit more challenge. New Pokemon and bonus events are available via passwords and WiFi downloads respectively.
Online functionality would have been a godsend for this game; random players could test the might of their armies on larger scales, trade Pokemon and items, combine forces to take on greater threats, and develop strategies.
In a game riddled with missed opportunities, the lack of an online multiplayer is arguably the biggest one. Pokemon Conquest reeks of wasted potential. The combination of two great franchises might be unusual, but it could have produced one of the greatest handheld tactics games in recent memory. Not only does it lack personality, but depth as well. The combat mechanics provide little more than the barest essentials of tactical gameplay, with only a few special powers and battlefield gimmicks to spice things up.
The Pokemon are horrendously limited in usefulness, and organizing your forces can prove tedious. Anything but this. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading! As a result, the various nations are locked in eternal conflict, each vying for the slig Community review by disco July 01, Disco is a San Francisco Bay Area native, whose gaming repertoire spans nearly three decades and hundreds of titles.
He loves fighting games, traveling the world, learning new things, writing, photography, and tea. Not necessarily in that order. While not quite as addictive or challenging as the Mario Kart titles, the games won over audiences with a blend of wacky personality and creativity. Hit confirm and then select the region that your party is located at. A menu will pop up and ask you to select which Warriors to replace. When you find the correct Warrior which is a little bit of a challenge scrolling through them click the A button.
From the Regions screen click on the Kingdom of the Warriors you want to equip items to. One of the options along with enter and info is the equip option.
From this menu you can equip one, and only one, item to bring into battle so choose wisely! How to use items: Items can only be used in battle and help a ton in later battles. From there, press the X button or click on the Warrior button. VS Violight Our clan Famed throughout Ransei for our Electric-type Pokemon We built this place!
It is a place in which to do battle! We do not intend it as a haven for the likes of you, Azai! Christ that Shinx has some range. This map doesn't have much to it, but our opponents are pretty tricky since we don't have super effective damage, so I'm glad the map is a bit quiet.
Jigglypuff is loving this. Nice Lullaby activation, but, hmm, as good as Darumaka is and it's amazing , it can be a bit tricky to get it in the right space to attack. Some good damage. Shame the Shinx barely holds on, but next turn we'll get her. Good to sleep the Starly too. You might be wondering what the coloured buttons are for. Press on them and the coloured metal tiles on the opposite side will become electrified. I was worried the AI would press it and just have a load of free damage.
But they didn't. Annoying, but it should be fine. Jigglypuff should be able to get through this, probably. Alright, bit of a bad turn, but we're good. Uh oh. Now lightning will randomly drop, which would be pretty bad if it hit Darumaka.
Okay Jigglypuff needs to calm down with this singing before she starts putting us to sleep. Oh yeah, here's a real easy demonstration of something to keep in mind. If you attack a Pokemon from the back, you'll do more damage than if you attack from the side, which does more damage than if you attack from the front.
Simple, right? And since all the big guys are asleep, let's take out this Panpour. SHIT Well that sucks, Darumaka could've really torn through the enemy, but super effective damage is nasty, especially when you can't avoid it due to the map layout. Oh well. Hah, they attacked each other to get to Jigglypuff.
Thank god it's a damage sponge. Also it doesn't matter if it's the left side, or the right side, it still equals the same damage. But now we can knock out Pichu. Levitating and Flying Pokemon are great to do this with.
Oh yeah, have you been counting the turns? Well it's turn 16, which means we can't recruit anyone anymore unless it's through super effective damage. I could've taken out Ginchiyo last turn, but I was trying to take out Panpour to save Darumaka. You saw how well that worked out. I like to think I'm alright at strategy turn based games, but I'm gonna screw up here and there. Oh well, while we're on a spree might as well knock out the Panpour.
Yeah, yeah, whatever. While I could've recruited him next turn with Carnivine, they'll show up again, probably. Interestingly, Ginchiyo doesn't say anything if Muneshige is knocked out before her.
Oh yeah, accuracy drops, my kinda jam. All of that damage was undone. Ugh, no more please. I suppose bringing 4 guys didn't help, but I do feel that bringing 6 makes the game too easy. But then bringing 4 can be a bit tedious, so I dunno. Maybe 5 is the magic number? Maybe this is still the early game and I'm overthinking it. Alright, just bird guy left. I need to bring Sewaddle to every fight. Oh thank god. Let's never speak of this again. Even if one of your guys faint they don't miss out on link, thankfully.
But yeah, that could've gone a lot better. I was too hesitant to start with and didn't prioritize knocking out peeps before the end of turn 4. Oh well! Long Day You don't mind?
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