Unless, unless you wanted to stay here. With us. He disagrees with Zia, but he does so from a very personal perspective. You also have to decide what to do with Zulf after he betrays you, and this decision is the climax of a parallel theme that also develops throughout the game.
If Rucks and Zia represent different reactions to the end of the world, Zulf represents what caused the end of the world: the cyclical nature of violence.
You find Zulf hurt in the last level, and you must decide what to do with him. If you disagree with Zulf and forgive him, that forgiveness represents an end to the war.
Rucks justifies this idea by saying:. But if we win, they win too. Rucks is talking to Zia throughout the game, and his reassurances that the Kid is doing the right things suggests that Zia is troubled by that violence. If you can have revenge, so can he. Even though the war is truly over, things should still be reset. I carried him at the end and I was curious what it was like to not carry him. Showing 1 - 6 of 6 comments. Tatsur0 View Profile View Posts.
Also Rucks says something like "The kid decides not to save Zulf for the 2nd time and I don't blame him". You pick your ending I believe the endings are unaffected with possibly Zulf not in the final image if you decide to stay rather than fix the calamity. I've not tested this myself, since I can't bear to leave him. User Info: FSchwarz. User Info: MaverikGuyver. First playthrough: Leave Zulf and restore Bastion.
Second playthrough: Save Zulf and Evacuate Bastion. With random select I can use everyone's moves! User Info: ZombieJambi. I did not even think about there being more endings. First run I saved him and restored the bastion, and second run I left him and evacuated. I'm on my third run, so I'll save him and evacuate. I hope it's more than that. Even if he'd have no memory of it, I didn't see any reason for The Kid to want to go back.
Loved the evacuation ending and instantly made my head spin with ideas for sequels - I'm thinking Bastion meets Skies of Arcadia the Bastion is now mobile where you recruit crew members and complete various upgrades to the home base while adventuring.
This is what choice in games should be, not something completely black and white but something you actually have to think about while still retaining a big emotional impact. No choice, as I see it, is right. The old world was kind of a fucked up place, but even then there was good in it and a lot of innocent people were slaughtered in the Calamity.
Then again, however, there is nothing that is stopping the Calamity from happening again. Plus going back means all your work was really all for nothing in a way. All that time you spent rebuilding the Bastion, gathering the remnants of your decimated home, saving Zulf and Zia, all to go back to the way things were before, stuck inside the walls of Caelondia most likely for the rest of your life with your homeland still teetering on the brink of disaster.
That being said I chose Evacuation. It's definitely one of the toughest choices I've ever made in a game. Bastion's world is ridiculously well realized and anyone who says otherwise is fooling themselves. Ultimately, I saved Zulf and Evacuated and I don't regret either choice. They both seemed like very logical choices that the Kid would and should make. I saved Zulf but restored the world, I felt like it really was the right choice.
Even though he couldn't prevent what happened from happening again, I felt like it was my obligation to save that people and give that world another choice.
I saved Zulf and restored because it seemed to make sense from a story perspective to see if the Kid could prevent the Calamity. When the Calamity comes a second time around you kill Zulf because he didn't change his ways in the new timeline and you evacuate because you know the Calamity will just come again if you don't.
That's how I saw my choices. Moral of this story: The end of neigh. Delay it or deal with it. I saved Zulf and dealt with it. I saved Zulf and Restored. Firs time through, I saved Zulf and evacuated.
Honestly, I like the evacuation a lot better. How can you learn from the past if you erase it and just start over as a blank slate? Doesn't work. Also, I felt terrible when I left Zulf behind and slaughtered the other Ura with the battering ram. It was much more dramatic and epic when you carry Zulf through the trench while the song plays and they suddenly stop attacking.
Fantastic game. I'm kinda sad it's over. I carried Zulf and regenerated. This may sound dumb but afterwards, I felt like I made the wrong choice because there was only an achievement for evacuating and not regenerating.
Either way, the game was amazing. Carrying Zulf was one of the most powerful moments I've ever experienced in a game. InertiaticESP said:. I saved zulf. He was an asshole for trying to destroy the bastion but the Kid would not let him die, also I evacuated to create a new world where the past would no longer matter. I saved zulf both times. After hearing his story about how he spent his whole life trying to promote peace and then finding out that the calamity was a attempt to wipe out his people made me understand why he did what he did.
How I see it is that the Kid tried to reset the world even though his life and the girls lives were pretty bad before the calamity because it might save Caelondia.
Then the calamity happens again and nothing was changed because most people don't remember the first calamity.
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